ReluxDesktop | Exterior Lighting Planning

Draw polygonal scenes (exterior)

Learn how to draw functional polygonal scenes for exterior lighting planning.

Create Exterior Project


Define a new exterior project, or add a new exterior Scene to your project
New project > Exterior.


Choose a rectangular, or – in this case - polygonal scene shape as required.

If desired you can 
Edit nominal values  as of EN 12464-2 (optional)


    


Selection of exterior scene: rectangular                                                                              

Selection of exterior scene: polygonal




Edit nominal values as of EN 12464-2 (optional)  


After that dialog, you will be in 2D edit mode, where you can define the room shape and the length of each wall click by click. 

You can end this 2D edit mode with a  double click  or the  ENTER  key.


 2D edit mode



Set the extrusion direction


If you want to add or remove corner points, select the scene and find the  Insert vertex , or  Delete vertex  command in the menu  Start  

(as shown in the article  Draw polygonal interior scenes ). 


Click on the corner point to move it, or to delete it, click on the blue line between two corner points to add a new point.

Delete, or Insert vertex


Click on the corner point to move it


Note:  During the drawing command, you can change the snap grids or use zoom functionalities. 

The backspace key will remove the last corner point.



Uncalculated 3D-view of this scene


3D objects in Relux Desktop


Note: There are various kinds of 3D objects available to design the exterior scene more detailed. Therefore you can select: Insert > 3D Object




Video Resources  

Realtime Rendering - Screen Capture

 
 

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